
Multiplayer has simply not been as popular to make maps for as single player, so submissions for match, CTF, circuit, etc often ended up with no maps to compete against. Second, this solves a long-standing issue we’ve been running into with submissions for the multiplayer categories. There aren’t any winners or losers anymore, just a bunch of cool people making maps. First, we felt that removing the contest element from the event would create a more positive atmosphere in the community. We made this change for several important reasons. Instead, it stands for Official Level Design Collab! Speed Highway Zone by LucasLixoso This round is a little different from previous one, though - from this round forward, OLDC no longer stands for Official Level Design Contest.

There are some pretty good maps in it that you should definitely check out, especially since we’ve just put out a patch that fixes issues in four of the maps. Hello everybody! If you’ve been paying attention to our Discord server and our social media accounts, then you’re already aware that the latest OLDC pack is out. After all, it’s proved to be a great platform for people to have fun playing and creating, and that’s not changing any time soon. I can’t tell you if I’ll still be here writing news posts in 25 years, but whether I am or not, I think SRB2 will still be around in one form or another by then. Thank you SSNTails, Sonikku, all of STJr and Kart Krew, and everyone else who contributed to SRB2 and/or its community over the years. I wouldn’t have met any of the people I now consider to be my best friends, either, and they wouldn’t have helped shape me into who I am today.

To put it shortly, I may have never gone down the path of game development if I didn’t have a free Sonic game to make levels for as a kid. What SRB2 gave me that I’ll remember the most is the drive to learn and grow. If you’d like to take a real trip down memory lane, check out the many responses to our post on Twitter.Īs for me, the big hype trains behind the v2.2 and SRB2Kart releases were big highlights, but I’d be lying if I said I didn’t miss struggling to play Final Demo netgames on mom’s slow PC and slow internet.

There were plenty of people talking about downloading the game on to their school computers, nostalgia for almost every version of the game (and every mod you’d expect), big achievements in speedrunning, antics in netgames, and much, much more. So instead of showing something off, we wanted to hear from you! We asked what your favorite memories of SRB2 were on social media. Well, we didn’t have anything special prepared for the big day.
